In early 2007 our founders, *goo and
In the beginning, OCB did not see much activity or growth, mainly focusing on CoD
Later that year, ET
In late 2009 we suffered a major loss in numbers, and activity dwindled to a slow crawl. In hindsight, this was down to the lack of decent and captivating FPS games, as well as several technical and financial difficulties relating to our website and game servers. After a year-and-a-half absence, *goo and
Alongside OliveOil and Moomin22, Ads913 regained the attention of several inactive members of OCB and managed to navigate us through a tough period of inactivity and restlessness. At the start of 2010 we held many conversations with Aleborg, leader of the
In 2011 we saw great success with sGs following the release of Brink. Ads913 secured sponsorship from BT Infinity, thereby allowing a team of OCB and
Unfortunately, it was not to last. Despite various successes as a combined group, there were very few games released that held us together as a community. By the end of 2011,
Thankfully 2012 proved to be very beneficial for us. We began hosting a DayZ Mod server which renewed activity within our clan, as well as bringing in a host of new, younger gamers to our numbers. Following this, we opened up two new Survival PvP servers for the different variations of DayZ. We also delved into the newly-released Planetside 2, forming outfits across the available servers, with members in the hundreds. In 2013 several of our senior members became Closed Beta testers for Splash Damage’s latest development, Extraction, now known as Dirty Bomb.
Throughout 2014 we focused on our existing game servers, our outfits in Planetside 2, and began playing Titanfall on Origin.
In 2015 we saw our biggest successes to date. With the release of Dirty Bomb into Open Beta, we added over a hundred new members into our clan and managed to engage with Splash Damage on a more personal level. We also engaged with the growing competitive scene, joining in